Title
Virtuelno kolaborativno okruženje za učenje na daljnu zasnovano na gejmifikaciji i blokčejn tehnologijama
Creator
Jovanović, Aleksandar, 1990-
CONOR:
104977673
Copyright date
2023
Object Links
Select license
Autorstvo-Nekomercijalno 3.0 Srbija (CC BY-NC 3.0)
License description
Dozvoljavate umnožavanje, distribuciju i javno saopštavanje dela, i prerade, ako se navede ime autora na način odredjen od strane autora ili davaoca licence. Ova licenca ne dozvoljava komercijalnu upotrebu dela. Osnovni opis Licence: http://creativecommons.org/licenses/by-nc/3.0/rs/deed.sr_LATN Sadržaj ugovora u celini: http://creativecommons.org/licenses/by-nc/3.0/rs/legalcode.sr-Latn
Language
Serbian
Cobiss-ID
Theses Type
Doktorska disertacija
description
Datum odbrane: 30.8.2023.
Other responsibilities
član komisije
Rančić, Dejan
član komisije
Stanimirović, Aleksandar
član komisije
Dimitrijević, Aleksandar
član komisije
Gajić. Dušan
Academic Expertise
Tehničko-tehnološke nauke
University
Univerzitet u Nišu
Alternative title
Virtual collaborative environment for distance learning based on gamification and blockchain technologies
Publisher
[A. M. Jovanović]
Format
X, 196 listova
description
Bibliografija: listovi 166-192
description
Computer Science
Abstract (en)
Virtual collaborative environments (VCE) are virtual worlds that provide a virtual space for social encounters, such as the organization of conferences or seminars, multiplayer video games, employee training, etc. If they are applied in a learning context, then we call them virtual learning environments (VLE).
The subject of the research is the application of a Virtual Collaborative Environment as a tool to support learning. The aim of this dissertation is to design and develop VCE to support distance learning using gamification and blockchain technologies. Gamification provides in-game learning using interactive 3D content, while blockchain is used for system transparency and user motivation.
By using the proposed scientific methods and software requirements, it was determined which possibilities the proposed solution brings in relation to similar solutions, as well as which aspects it improves during distance learning. The system was verified using an implemented prototype of the virtual collaborative environment, through testing with users.
Authors Key words
виртуелни светови; е-образовање; метаверзум; блокчејн; архитектура софтвера; виртуелно окружење за учење; виртуелна реалност; гејмификација.
Authors Key words
virtual worlds; e-learning; metaverse; blockchain; software architecture; virtual learning environment; virtual reality; gamification.
Classification
004.056:37.018.43 (043.3)
Subject
T 120
Type
Tekst
Abstract (en)
Virtual collaborative environments (VCE) are virtual worlds that provide a virtual space for social encounters, such as the organization of conferences or seminars, multiplayer video games, employee training, etc. If they are applied in a learning context, then we call them virtual learning environments (VLE).
The subject of the research is the application of a Virtual Collaborative Environment as a tool to support learning. The aim of this dissertation is to design and develop VCE to support distance learning using gamification and blockchain technologies. Gamification provides in-game learning using interactive 3D content, while blockchain is used for system transparency and user motivation.
By using the proposed scientific methods and software requirements, it was determined which possibilities the proposed solution brings in relation to similar solutions, as well as which aspects it improves during distance learning. The system was verified using an implemented prototype of the virtual collaborative environment, through testing with users.
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